This a continuation series of video game assets Tutorials. We will be creating a full-blown RPG Town map, as you see in the Diablo series. The theme is post-apocalyptic so you will have a mixed world, with medieval weapons and futuristic guns as well. So the town has all kinds of buildings. We will learn to create buildings first in Zbrush, texture them in substance painter and import them inside the unreal engine.
The series will continue till we create the whole town buildings with NPCs, animations, and particle effects, our main character with animation, a cinematic trailer tutorial, and a game map like DOTA or League of Legends.
After that, we will be creating further games in Unreal or other engines, including a 2D game design series in Adobe Animate. It is taking about a month to create one tutorial.
The series is being designed in such a way, that if you have gone through some of the main tutorials, you can easily join into any course of the series and continue from there. The idea is to create a team of students, who will not only complete this game but be a part of it in some way, by trying out designs of different buildings or creating characters for the NPC, or coming together to create a visually stunning cinematic trailer.
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Creating a Nursery House in zBrush and Substance Painter and importing inside Unreal and Unity
In this course, you will create a low Poly Nursery House in ZBrush, then texture it in Substance Painter and finally import it inside Unreal and Unity Game Engines.
This is a continuing series creating a Diablo-like town map.
Creating a Nursery House in zBrush and Substance Painter and importing inside Unreal and Unity
Create 4 different buildings: A Totem Pillar, A Soldier Statue, A Bridge, and a Spawn Gate in Zbrush, texture them in Substance Painter, and import them inside Unreal Engine.
This is a continuing series where we will be creating all the assets for a Diablo RPG like town map in Unreal Engine.
Creating four different building in ZBrush
Create a LAB building in Zbrush using a concept art. Udemy only allows 2 hours of Free Courses.
Update: The course has been updated and completed with texturing and is now a paid course.
This is a continuing series where we will be creating all the assets for a Diablo RPG like town map in Unreal Engine.
Creating a building in Zbrush using a 2D Concept Art
Create a Blacksmith shop with different weapons designs and other items like a barrel, crate, and pot in Zbrush, texture in Substance Painter, and import inside Unreal Engine.
This is a continuing series where we will be creating all the assets for a Diablo RPG like town map in Unreal Engine.
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